A Product Walkthrough

How Hyper Real Games Work

Transform an ordinary pub table into an unforgettable night out.

Players around a pub table during a MoonCaper session
60–90min
Experience length
2–6
Players per booking
~30sec
Staff time per game
01 · What They Receive

One premium box.
Everything inside.

MoonCaper game pack contents laid out on a pub table 1Evidence pack 2Physical props 3App on phone

A tactile, table-ready game.

Printed evidence, physical props, encoded transmissions, and a QR entry point that launches the companion app.

02 · How They Play

The app guides
the experience.

So staff don't need to.

MoonCaper in-game app showing a mission objective
Hints Characters Evidence Inventory Progress

Players scan, the story begins. The app handles hints, hosting and pacing — no staff involvement required.

03 · What The Pub Does

Five steps.
Four of them are ours.

01
Group icon

Choose

Guests pick a game.

02
Purchase icon

Buy

Players purchase the game.

03
Game box icon

Collect box

Under 30 seconds.

04
Time icon

Play

60–90 minutes at the table.

05
Food and drink icon

Return

Food and drink through your till.

In-Venue Merchandising

The game sells itself,
on the wall, on the bar, on the table.

A framed poster, a boxed display, a table tent and a printed beer mat. Every touchpoint carries the story, the QR code and the pub's next booking.

Operation MoonCaper framed poster on a pub wall
Framed posterHangs on the wall like a cinema one-sheet.
MoonCaper game box on the pub bar
Bar-top boxFace-out on the bar for walk-past awareness.
MoonCaper table tent on a pub table with a QR code
Table tentSits on every table. Scan to book tonight.
MoonCaper printed beer mat next to a pint
Printed beer matUnder the pint. Scan to watch the trailer.
Operation MoonCaper key artwork
Key artworkCinematic branding across every asset.

All merchandising is provided. Posters, boxes, table tents and beer mats arrive print-ready and are refreshed each quarter with every new release.

04 · A Single Booking

One table.
Two revenue streams.

4
Players
£25
Game purchase
60–90min
At the table
100%
Food & drink kept
Pub keeps all food and drink revenue
Illustrative figure. Actual ticket price confirmed in your pilot agreement.
05 · Why They Come Back

More stories.
Every quarter.

Operation MoonCaper poster — Starring you Available Now
Comedy Spy Adventure

MoonCaper

Coming Soon
Comedy Heist Adventure

The Big Grab

Dr E Klypse in the lair facing the agent
The VillainDr E Klypse in the lair
Agent after the explosion
The AgentAfter the explosion
Spectra-lens HUD inside the lab
The TechSpectra-lens HUD
Founding partner venues get early access to every new release
James Addy, Founder of Hyper Real Games
The Founder

James Addy · Hyper Real Games.

We've spent over a decade designing immersive experiences for thousands of players. MoonCaper is everything we've learnt distilled into a product built specifically for pubs.

James Addy · Founder
Questions

The essentials, answered.

How much staff time is really involved?
Around 30 seconds per game. Staff hand over the box when the group is ready. The app and the box do the rest.
What is the cost to participate?
£0 upfront. The pilot runs on a revenue share on game tickets only. Food and drink sales stay entirely with the pub.
How long is the pilot?
12 weeks. No contract lock-in, no notice period, no exit fees.
Can several games run at once?
Yes. Each game is a separate box on a separate table. Floor space is the only limit.
What happens if a group needs help?
The app has a built-in hint system. Anything more serious comes to us, not to your team.
How often do new stories launch?
Every quarter. Founding partner venues get early access to each release along with launch support.
Limited Pilot Places

Become a founding partner.

A small number of pilot venues will be selected for this cohort.