Founding Partner Pilot — Only 3–5 Places Available

Give customers a reason to stay longer — and come back.

A new interactive pub experience designed to increase dwell time, drive food and drink sales, and bring customers back for the next chapter.

Live in venue Players around a pub table during a live MoonCaper session
The Sizzler
Designed for the way pubs actually run
Independent pubsManaged groupsMulti-site operatorsGastropubsTraditional localsCity centre venuesCountry pubsCommunity localsChain operatorsIndependent pubsManaged groupsMulti-site operatorsGastropubsTraditional localsCity centre venuesCountry pubsCommunity localsChain operators
100K+
Players hosted
11
Years running games in UK pubs
4.8★
Average customer rating
What The Game Actually Is

A 60–90 minute immersive experience played around a pub table.

MoonCaper game pack laid out on a pub table Companion app screen
60–90 minutes 2–6 players Self-guided No dedicated room

Groups of 2–6 players work together to solve clues using physical clues, interactive challenges and a guided story on their phones. Everything happens at the table, with no dedicated room, host or special setup required. Players order food and drink throughout the experience.

Works alongside your existing service. Typically run on quieter nights to create new revenue without replacing what's already working.

The Pub Economy In 2026

Every 12 hours,a pub closes in Britain.

Rising costs. Changing habits. Limited in-venue experiences. The pubs that survive will be the ones giving customers a reason to come in that they can't get at home.

Built On Experience Of Serving 100K+ Players

What Hyper Real Games
delivers for your pub.

A couple enjoying a night out in a warm pub interior Fill Quieter Nights

Fill Quieter Nights

Give customers a reason to visit on the nights that need it most, helping turn spare tables into paying customers.

Increase Food & Drink Sales

Players typically stay 60–90 minutes, creating more opportunities for additional drinks, food orders and higher spend per visit.

Encourage Repeat Visits

New stories and future episodes give customers a reason to return and bring friends back for the next chapter.

Give customers a reason to walk through the door.

No Extra Staff Required

The experience is completely self-guided. Staff simply hand over the game box and carry on as normal.

Generate New Revenue

Create a new income stream from existing table space with zero upfront cost and a simple revenue-share model.

Attract New Customers

Appeals to puzzle lovers, date nights, groups of friends and experience-seekers looking for something different from the usual pub night.

MoonCaper framed poster displayed on a pub wall
Designed To Complement Your Existing Offer

Works alongside what's already bringing people through the door.

Hyper Real Games isn't here to replace your quiz, live sport or other successful events. It's designed to give customers another reason to choose your pub, particularly during quieter trading periods.

Eleven Years. Three Industries. One Team.

Trusted by the people who already work with experiences for a living.

Red Bull
Peaky Blinders — The Live Escape Game
National Theatre — The Witches
The Paddington Bear Experience
Horrible Histories Mystery Museum
Stonegate Pub Company
Laine's Pub Company
Netflix
Channel 4
Nickelodeon
Red Bull
Peaky Blinders — The Live Escape Game
National Theatre — The Witches
The Paddington Bear Experience
Horrible Histories Mystery Museum
Stonegate Pub Company
Laine's Pub Company
Netflix
Channel 4
Nickelodeon
What Each Side Brings

You bring the room.
We bring the rest.

What You Provide

  • Table space for 2–6 players
  • One 20-minute staff briefing
  • Under 30 seconds of staff time per booking
  • Drinks and food service, as normal
  • Your local audience via your existing channels

What We Provide

  • The game itself: box, props, in-game app
  • Marketing assets and launch creative
  • Booking system and customer service
  • Weekly performance dashboards
  • Paid ad creative for launch
  • New stories every quarter
We handle all customer service through the in-game app. Your team are never the help desk.
Founding Partner Pilot — Only 3–5 Places Available

The pilot, in four numbers.

£0
Upfront cost
12
Week pilot
50
Games supplied free
3–5
Places available

First 50 games supplied free. 20-minute staff training. Target: 40–50 games played over the pilot.

No contract, no notice period, no exit fees. Walk away at week 12, week 6, or week 1. We collect the remaining inventory and shake hands.

Who You'd Be Working With

Created by a team with 100,000+ players' worth of experience.

Portrait of James Addy, founder of Hyper Real Games
James Addy
Founder · Hyper Real Games

I spent six years building Handmade Mysteries, helping pioneer immersive mystery and escape experiences in UK pubs.

Since then, Hyper Real Games has brought together a wider team spanning game design, technology, storytelling and hospitality. Collectively, we've created experiences enjoyed by more than 100,000 players across live events, attractions and pub venues.

MoonCaper is the first game from Hyper Real Games, built specifically for pubs and designed to help venues attract customers, increase dwell time and encourage repeat visits.

Pubs don't need another product to sell. They need more reasons for people to walk through the door.

That's what we're testing through this pilot, and I'd love to explore whether your venue could be part of it.

Applications Open · Only 3–5 places

Get in touch.

Once the founding cohort is filled, applications close until the next release. Book a 20-minute conversation and we'll tell you honestly whether your venue is a fit.

Book a 20-minute conversation