Fill Quieter Nights
Give customers a reason to visit on the nights that need it most, helping turn spare tables into paying customers.
A new interactive pub experience designed to increase dwell time, drive food and drink sales, and bring customers back for the next chapter.
Groups of 2–6 players work together to solve clues using physical clues, interactive challenges and a guided story on their phones. Everything happens at the table, with no dedicated room, host or special setup required. Players order food and drink throughout the experience.
Works alongside your existing service. Typically run on quieter nights to create new revenue without replacing what's already working.
Rising costs. Changing habits. Limited in-venue experiences. The pubs that survive will be the ones giving customers a reason to come in that they can't get at home.
Give customers a reason to visit on the nights that need it most, helping turn spare tables into paying customers.
Players typically stay 60–90 minutes, creating more opportunities for additional drinks, food orders and higher spend per visit.
New stories and future episodes give customers a reason to return and bring friends back for the next chapter.
Give customers a reason to walk through the door.
The experience is completely self-guided. Staff simply hand over the game box and carry on as normal.
Create a new income stream from existing table space with zero upfront cost and a simple revenue-share model.
Appeals to puzzle lovers, date nights, groups of friends and experience-seekers looking for something different from the usual pub night.
Hyper Real Games isn't here to replace your quiz, live sport or other successful events. It's designed to give customers another reason to choose your pub, particularly during quieter trading periods.
First 50 games supplied free. 20-minute staff training. Target: 40–50 games played over the pilot.
No contract, no notice period, no exit fees. Walk away at week 12, week 6, or week 1. We collect the remaining inventory and shake hands.
I spent six years building Handmade Mysteries, helping pioneer immersive mystery and escape experiences in UK pubs.
Since then, Hyper Real Games has brought together a wider team spanning game design, technology, storytelling and hospitality. Collectively, we've created experiences enjoyed by more than 100,000 players across live events, attractions and pub venues.
MoonCaper is the first game from Hyper Real Games, built specifically for pubs and designed to help venues attract customers, increase dwell time and encourage repeat visits.
Pubs don't need another product to sell. They need more reasons for people to walk through the door.
That's what we're testing through this pilot, and I'd love to explore whether your venue could be part of it.
Once the founding cohort is filled, applications close until the next release. Book a 20-minute conversation and we'll tell you honestly whether your venue is a fit.
Book a 20-minute conversation →